base building:
Traditional War Bases generally tend to centralize the Town Hall with a symmetrical wall layout. This old-style of base design is easier for the opponent to scout and predict traps and Hidden Teslas placements. None-symmetrical bases are now favored over the traditional styles due to the high level of flexibility they allow in customizing the base to defend against specific attack strategies.
As Hogs and laloon are the most viable 3 star strategies for TH9, you need to keep this in mind when building a war base. Understanding how an attacker would possibly approach the base with a golaloon portion of the attack will influence the positioning of buildings such as aire defenses ,giant and barb king relative to the queen .
town hall and storages:
Town Hall is no longer a priority. Gone are the days of centralized THs. The Town Hall is to be simply treated as a high hit-point. storages are also extremely useful as high hit-point buildings that can be used strategically for tanking on key defenses or the queen .
compartments and core:
Aim to have around 10 to 15 compartments. too few compartments will be vulnerable to gowipe/wiwi ( and who wants to be 3ed by gowipe, right?! :).
in other hand too many compartments means it will be very compact and vulnerable for hogs.
The core should neither be too large or too small , sometimes finding the perfect size can be a challenge .
an example for a core that opens up too many compartments using one jump or quad-quake (right photo). extremely vulnerable for govaho\gowiwi.
for a solid core try to make the core compartment longer then 6 tiles .
earth-quake:can break up to 8 tiles .
making the compartments 9 tiles long (at least some of them) will reduce the earthquake's effectiveness and overall will make it harder for the attacker to choose from which way to start.
Archer queen:
the archer queen is another key component that you must take under consideration in your base design. in the past, we used to always have her centralized. although you had to make a deep push to reach her, this gave the enemy more freedom in what angle they could attack from. a more common feature you see in anti-3 star bases nowadays is the off centered AQ in her own compartment with multiple high HP buildings.
the purpose of this is to keep the double giant bombs and air defenses as far away from the queen as possible
the AQ has to be in at least 9x9 tiles compartment and she has to be in the middle at the very least .
if the compartment is too small she might jump out and be exposed to a king suicide .
sometimes when the queen locks on a moving target she may jump over 4 tiles . the 9x9 tile size is the bare minimum so be creative ;).
fill the compartment with high HP buildings such as th and storages and just a few defenses to back her up.
an example for a solid queens compartment :
the archer queen is another key component that you must take under consideration in your base design. in the past, we used to always have her centralized. although you had to make a deep push to reach her, this gave the enemy more freedom in what angle they could attack from. a more common feature you see in anti-3 star bases nowadays is the off centered AQ in her own compartment with multiple high HP buildings.
the purpose of this is to keep the double giant bombs and air defenses as far away from the queen as possible
the AQ has to be in at least 9x9 tiles compartment and she has to be in the middle at the very least .if the compartment is too small she might jump out and be exposed to a king suicide .
sometimes when the queen locks on a moving target she may jump over 4 tiles . the 9x9 tile size is the bare minimum so be creative ;).
fill the compartment with high HP buildings such as th and storages and just a few defenses to back her up.
an example for a solid queens compartment :
air defense:
make sure to place them as far away from the queen and spread them in different compartments.
the AQ can shoot over 4 tiles so try to make sure that all of your air defenses are out of her
attack range .( an excellent example shown in the picture above)
make sure to place them as far away from the queen and spread them in different compartments.
the AQ can shoot over 4 tiles so try to make sure that all of your air defenses are out of her
attack range .( an excellent example shown in the picture above)
important: place your wiz towers away from air defenses .
you dont want them locking on to lava hounds they're much more effective against loons.
traps:
in this matter I'll just show you whats right and whats wrong.
you dont want them locking on to lava hounds they're much more effective against loons.
traps:
in this matter I'll just show you whats right and whats wrong.
(this is just the basic of whats right and wrong obviously theres lots of other ways to use spring traps)
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